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BFE 2

Battles For Empire 2nd edition is an operational scale set of Victorian era colonial rules suitable for the Zulu War, Sudan, Northwest Frontier, Boxer Rebellion, and other conflicts of the era. Most units are four bases strong, representing a company of infantry or squadron of cavalry and the rules are suitable for all miniature scales. The movement system has a Fire & Fury feel to it, with each unit rolling on a chart to see how far they move and/or if they rally from combat results. The charts do a great job os simulating sudden native rushes that were a critical aspect of colonial warfare. Our group uses 15mm figures based on 25mm stands, which gives each infantry or cavalry unit 24 figures.

BFE 2: Indian Mutiny 1st Try

 

Desperate Fighting at the Granary

Our first time playing an Indian Mutiny game, using 15mm Blue Moon figures along with modified Battle For Empire 2 charts. The game was a British attack to cut off a rebel held city, so the two objectives were a series of entrenchments near a crossroads and a granary on the outskirts of a village. The British started their attack, then ran into heavy resistance on the left, not to mention some light woods that constrained maneuver. On the right, the rebels launched a series of determined results that were barely repulsed several times. The British firepower, however, was the determining factor, although trying to launch attacks without being able to fire and move in the same turn (using muskets) made things difficult for the attacker. In the end the British were victorious, but it was a difficult fight that could easily have gone the other way. The rules and charts probably need a few tweaks, so we'll work on that. We already have 25 units with a target of around 30, so there's more painting to go!

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