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Blitzkrieg Commander 2 has quickly become our preferred set of WW2 rules for operational level scenarios. BKC 2 revolves around its command system, which while simple in concept, is very effective for this level of combat. The rules cover close assaults, scheduled bombardments, engineering, and more in an organized fashion that makes the system easy to grasp and highly suitable for group play. There are extensive army lists that cover the period from the Spanish Civil War to the end of WW2 with stats for every vehicle, artillery piece, or type of infantry that served in the war. Very similar to the Warmaster system, so if you've played that you can transition quickly to BKC 2. We have several armies for BKC 2, including German, Russian, British, and soon American forces.

Destruction of AGC 1944


Russian Armored Offensive

Back to the late Eastern Front, specifically during the Destruction of Army Group Center in 1944. In this scenario a Russian recon force backed by some assault guns has seized a vital rail crossing, but has been separated from their main support. Two T-34/85 battalions, a mech infantry battalion, and various support units are moving quickly to link up with this group and consolidate the crossing position. The Germans have scraped together various battle groups to try to launch a counterattack to isolate this force and close the road as well as the major gap in their lines. The Germans were further handicapped in that their starting positions were randomized to simulate the disruption of the German army at that time.
The Germans launched a series of counterattacks that initially met with success. In fact, the Russian players were joking that they might either have to bring in some more armor or restart the scenario as things didn't start off well! Then, Dave got hot with the die rolls, rolling a double action four times in three turns! The Russian armor then began to push through the German defenses, which had been doing a good job up to that point and had annihilated a Russian mech infantry battalion outside of the main crossroads. In the space of a few turns the battle completely changed, with the Russian armor breaking through and moving towards the rail crossing. The Germans continued to lauch local counterattacks, including an infantry assault against the SU-100s holding the crossroads. In the end the Germans ran out of infantry and armor, so the game was called as a Russian victory. Both sides used their recon, artillery, and heavy armor well, with quite a few burning vehicles across the landscape to testify to the naturre of the fighting. This was our second Estern Front game in a row, so maybe next time we'll move back to the Western Front and use the British, plus Gary has been working on his Americans, so that will be a nice change of pace for all of us.

Older Updates

May 12th, 2014
Phantoms game featuring F-8 Crusaders against Mig-21s and Mig-17s over the skies of North Vietnam in 1972.

April 14th, 2014
A Late Renaissance game using the AOD rules.

March 30th, 2014 A Renaissance game based on Fornovo in 1495.

March 29th, 2014: Fire & Fury ACW-Battle of Chantilly.Feb. 2, 2014: BKC 2 game on the Eastern Front.