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Black Powder

Black Powder is Warlord Games' version of Hail Caesar for the Horse & Musket period. Using many of the same concepts as Hail Caesar, particularly the command system, shooting, saving throws, melee, etc., but with different sets of modifiers. Units can be companies, battalions, or regiments as long as the basing is standardized for your armies. A bit more fast playing than Hail Caesar due to the lethality of the weapons and the lower Stamina numbers of the units. There are army lists for many different eras in the Horse & Musket period such as ACW, 7YW, Napoleonics, etc. along with various army books and many scenarios.

Black Powder: 1st Test

 

Re-Fight of 2nd El Teb (Sort Of)

Black Powder had been on the rules shelf for quite some time, so we finally took it down and got a game in, using our 15mm Sudan collection. We fought 2nd El Teb, where Graham led the British out of camp to attack a fortified Fuzzy position. We didn't have the right native huts or a dry river bed, but we made do with what was available. It took us a few turns to figure out what the differences were between Black Powder and Hail Caesar, but once we did the game turns flew by pretty fast. First, the 8 turn limit in the scenario for the British to take the native village seemed almost impossible, which is exactly what happened. Second, the British command rolls during the first few turns left something to be desired! In the end the British took the fortified positions on the hill, but could go no further due to casualties and there were more native counterattacks coming, meaning the Fuzzies got a victory! While the game was fun and fast, there were some grumblings about the Disorder mechanic that really stops offensives from any kind of momentum.

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