KG III: Battle of State Farm 79
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First Try w/Kampfgruppe Commander 3
We had been looking at Kampfgruppe Commander for a while now, mainly because we were intrigued by the command system and the artillery didn't appear as lethal as in BKC IV! We ran one of the historical scenarios in the rules and for a first battle it was a bit too much! Trying to teach the rules to a group, then running into some issues that we had to work through made for an interesting, but difficult game. The command system definitely highlights the German capabilities early in the war and we liked the options available to the players each turn.
This is one of those rules systems where it may take a few tries to get the hang of things. In terms of realism it seemed pretty good as the T-34s were pretty nasty going up against Pz IIIMs and IV F1s, but the Germans could move and fire at will, which seemed to compensate for their lack of armor and mediocre guns. We'll probably give this another chance and hopefully it plays a bit faster the next time as everyone gets used to the rules.
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