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Black Powder

Black Powder is Warlord Games' version of Hail Caesar for the Horse & Musket period. Using many of the same concepts as Hail Caesar, particularly the command system, shooting, saving throws, melee, etc., but with different sets of modifiers. Units can be companies, battalions, or regiments as long as the basing is standardized for your armies. A bit more fast playing than Hail Caesar due to the lethality of the weapons and the lower Stamina numbers of the units. There are army lists for many different eras in the Horse & Musket period such as ACW, 7YW, Napoleonics, etc. along with various army books and many scenarios.

Black Powder: 2nd Try

 

Black Powder for the Seven Years War

We decided to try Black Powder again, but this time for the Seven Years War. While we still primarily play Age of Reason for this period we're always on the lookout for something better. We misplaced half the Prussians getting to game night, so this would be a hypothetical Austrian vs. French affair. Each side had about 16 units (later we found out that the French had 20!) and we set up the battle as an encounter, not knowing how this would work for the 7YW. The Austrians decided to initiate most of the attacks, so the French just sort of stood there and let the Austrians go up against their lines along the road, much to the despair of the Austrian players! Once again, we found it very hard to get past the disorder effect every time a unit rolls a 6 when it fires against you, making it very difficult to continue any sort of offensive operation. While the system is fun to play, it doesn't really capture the Seven Years War, although you can run a lot of units and get finished in a reasonable amount of time.

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