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BKC IV

Blitzkrieg Commander 4 has become our preferred set of WW2 rules for operational level scenarios. BKC 2 revolves around its command system, which while simple in concept, is very effective for this level of combat. The rules cover close assaults, scheduled bombardments, engineering, and more in an organized fashion that makes the system easy to grasp and highly suitable for group play. There are extensive army lists that cover the period from the Spanish Civil War to the end of WW2 with stats for every vehicle, artillery piece, or type of infantry that served in the war. Very similar to the Warmaster system, so if you've played that you can transition quickly to BKC 4. The third edition was a complete disaster, so this is the 4th edition of the rules, which recently arrived and are pretty good so far.

BKC IV: Winter Armor Battle

 

Early War Duel to the Death

Back to the Eastern Front for our most recent BKC IV battle, but this time it would be from the winter of 1942. This means a lot of PZIIIs, early PZIVs, and Russian KV-1s. The Germans were trying to cut off a Russian city from supplies by taking a railroad station and a village crossroads, while the Russians were going to launch their own counterattack to maintain contact with the city's defenders. The leading elements of both sides had incredible command rolls the first turn and so a swirling armor melee opened up right in the gap between the train station and the city suburbs. This melee would suck in more and more armored units on both sides until there was a virtual graveyard of armor that was on fire. The Germans kept trying to launch an infantry attack on the rail station, but bad command rolls and Russian artillery kept it at bay. The Russians for their part looked to be winning early on, as the German armored counterattacks were blunted by the KV-1Cs, which are truly monsters on the battefield! However, the superior German command values started to show themselves later on, as their next round of counterattacks made good progress against the horde of T-34s that had run head on into the German armored attack. By the end of the game the Russian armor was spent and the Germans had no infantry left to take the main positions, so the game sort of ended in a draw with both sides hanging onto the positions they started with.

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2021 update


WMA 01/11/21

BKC IV 11/30/20

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Covid-19 update

BFE2 03/09/20

TSATF 02/24/20

WMA 02/20/20

BKC IV 01/27/20

BKCIV 12/16/19

WMA 11/04/19

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AOR 09/09/19

BKC IV 08/12/19

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WMA 070119

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BKC4: 05/06/19

BKC2 03/25/19

Saga 03/11/19

WMA 02/11/19

Hail Caesar 11/19/18