BKC 4: U.S. Armored Attack
Stuck in the Killing Zone
We've only used the U.S. forces once, so we decded to do a battle in France set in 1944 that would feature a U.S. armored force. I had a scenario set up from an old Wargamer's Digest, but when I saw that we didn't have the right forces (after I arrived at the game!) I made a few changes. We also decided to use full hidden movement, which would give the Germans a chance to perform some sort of ambush if they so chose. The U.S. forces had the advantage in numbers, but the Germans had the defensive advantages, particularly with where they wanted to set up their main line of defense. We also chose to use the optional rule where hits are carried over from turn to turn, which really changes the game.
The U.S. forces rumbled onto the board and imediately saw that the right hand town was occupied, so they pushed up into the center where the Stug company ambushed them. Not a very good ambush as the Stugs were knocked out for no loss by the U.S. This changed quickly, however, when the Sherman battalion worked itself around the town and into the center to bring their mass into play. A Panther company, however, was waiting and a massive tank firefight erupted. The U.S. forces could not catch a break, then the Germans sprang their trap, which was a PZIVH company on the other side of the killing zone. Caught in the open, the Shermans were systematically destroyed and the game ended as a German victory.
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