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Based off of the popular Warmaster Fantasy rules, this version adds most armies from the Classical, Dark Ages, and Medieval periods. Each unit consists of three stands with a simple, but every effective command and control system that creates a unique level of chaos. Each army is led by a general and several leaders, plus a set number of units that must be in the army, leaving the remaining points up to the players to choose their forces. We use 10mm figures by Old Glory, Magistar Militum, Minifigs, Pendraken, and Kallistra. We find that WMA and WMM are fast playing, a lot of fun, and is certainly suitable for large groups where we occasionally use up to 2500 points per side. We currently have around a dozen armies and are looking to paint more as well as working on doing a campaign at some point.

WMA: Seleucids Victorious


Seleucids Prevail in a Fast Paced Slugfest

With a guest attending and needing to play at the local store, we decided to keep it simple and go with a WMA battle. WMA is easy to teach, we know the rules, and you can get a large game in under 4 hours, so this was a good choice. We used 2,000 point armies on a 6 x 4 table and started 20cm from the edges, so this would be a fast moving game with early contact, or so we thought! Actually, because of bad command rolls it took far more turns than we originally thought to get the main units in contact. Finally, the Seleucid cavalry came into play on both flanks in a bloody series of attacks and counterattacks. The Seleucid elephants died to the last animal, but inflicted horrific losses on several Roman units, enabling the Seleucids to take an early lead in break points. The Seleucid pike and Roman legions then began to grind things out in the center while on the flanks the skirmishers and auxiliaries began to get into the action. By turn 8 there were a lot of casualties on both sides, but the Seleucids were doing better than usual. A few more turns of combat and the Romans finally broke, with the Seleucids winning by only losing 6 units compared to the Romans 12 (excluding skirmish units.)

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