BKC IV: Russians Prevail
Late Comeback for the Russians
Another early Eastern Front game set in February of 1942. The Germans are going to pull back an infantry battalion to shorten the lines, but it's been cut off by a Russian armored attack. German armor races to the area to re-establish contact with the cutoff battalion and escort it back to the German lines. Meanwhile, the scattered Russian forces need to get back into command and control, then put up a defense against this attack. As with most scenarios, nothing goes as planned! I had envisioned a series of infantry battles and there wasn't even one during the entire game! Mostly it was Russian and German armor slugging it out in a very small space. The Russians got their act together faster than I had planned in the scenario, so there was really no breakthrough, no desperate rear guard action, and no fight around the bridge, which I thought would be features of the scenario! Instead, the Russians and Germans maneuvered around in the center of the board, blasting each other until the Germans felt it was pretty useles to go on as the Russians still had some armor, but the Germans were in bad shape. It was still a fun game, but it did show that there are some problems with the system, namely having good quality commanders getting too many activations and the "ganging up" syndrome was in full effect furing this game. It generated a lot of discussion afterwards, so we'll need to think this through before maybe adding a house rule or two.
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