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Blitzkrieg Commander 4 has become our preferred set of WW2 rules for operational level scenarios. BKC 2 revolves around its command system, which while simple in concept, is very effective for this level of combat. The rules cover close assaults, scheduled bombardments, engineering, and more in an organized fashion that makes the system easy to grasp and highly suitable for group play. There are extensive army lists that cover the period from the Spanish Civil War to the end of WW2 with stats for every vehicle, artillery piece, or type of infantry that served in the war. Very similar to the Warmaster system, so if you've played that you can transition quickly to BKC 4. The third edition was a complete disaster, so this is the 4th edition of the rules, which recently arrived and are pretty good so far.

BKC IV: Russians Prevail 


Late Comeback for the Russians

Another early Eastern Front game set in February of 1942. The Germans are going to pull back an infantry battalion to shorten the lines, but it's been cut off by a Russian armored attack. German armor races to the area to re-establish contact with the cutoff battalion and escort it back to the German lines. Meanwhile, the scattered Russian forces need to get back into command and control, then put up a defense against this attack. As with most scenarios, nothing goes as planned! I had envisioned a series of infantry battles and there wasn't even one during the entire game! Mostly it was Russian and German armor slugging it out in a very small space. The Russians got their act together faster than I had planned in the scenario, so there was really no breakthrough, no desperate rear guard action, and no fight around the bridge, which I thought would be features of the scenario! Instead, the Russians and Germans maneuvered around in the center of the board, blasting each other until the Germans felt it was pretty useles to go on as the Russians still had some armor, but the Germans were in bad shape. It was still a fun game, but it did show that there are some problems with the system, namely having good quality commanders getting too many activations and the "ganging up" syndrome was in full effect furing this game. It generated a lot of discussion afterwards, so we'll need to think this through before maybe adding a house rule or two.


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Older Updates

WMA 08/15/22

BKCIV 07/05/22

AOE 06/21/22

TSATF 05/09/22 

AOE 04/25/22

AOD 03/28/22

WMA 02/28/22

Hail Caesar 11/29/21

BKC IV 11/15/21

AOD 10/04/21

AOE 09/07/21

BFE2 07/26/21

WMA 06/28/21

BKC IV 05/17/21

2021 update

WMA 01/11/21

BKC IV 11/30/20

WMA 10/19/20

AOE 09/21/20

BKCIV 09/08/20

Covid-19 update

BFE2 03/09/20

TSATF 02/24/20

WMA 02/20/20

BKC IV 01/27/20

BKCIV 12/16/19