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TSATF


The Sword & The Flame is probably the most popular set of colonial wargaming rules ever published. The rules are easy to grasp, play fast, are highly suitable for large group games, and most important of all, are a lot of fun. Using units of 20 infantry, 12 cavalry, or sections of one gun, each player can command a fairly large force as the movement, firing, and melee systems are well designed for ease of use. More Hollywood than actual colonial warfare, but it's great for group games. You can also purchase specific action and event decks for the period through The Virtual Armchair General that greatly add to the games.

TSATF: Prison Breakout!

 

Daring Plan Creates Havoc For Both Sides

Back to the Northwest Frontier for another game of The Sword and the Flame, which despite it being one of our favorite things to play, only hits the table once or twice a year. The scenario involved some Pathans infiltrating a fort where a local tribal leader/holy man was being held in prison. More Pathans waited outside to help storm the entry to the pass, which was held by an Indian platoon, with even nmore Pathans waiting on the other side who would form the escort for the escaped leader. The game began with the Pathans escaping from the fort and the alarm being raised as British units piled out of their barracks and got ready for the pursuit. Meanwhile, two squadrons of Bengal Lancers were returning from patrol and ran right into the middle of a battle!

The Pathans stormed the fortified entrance to the pass and were repulsed on the first few attacks. Finally, with the help of the Pathans on the other side of the pass entrance they were able to wipe out the Indian infantry platoon and consolidate their gains. However, they couldn't venture out as the Bengal Lancers were waiting outside to recapture the escaped leader. We had decided to use an event each turn (probably not the brightest idea!) and so the turns had snowstorms, thunderstorms, reinforcements for both sides, delays for the British, and more. Then there were a series of charges, counterattacks, and more events that resulted in massive melees and craziness. In the end the British could not get their infantry up in time and the lancers were dispersed, leaving a clear path for the Pathans to escape with their leader. Definitely another wild TSATF game that was a lot of fun for everyone!

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BKC3 06/07/17

Ronin 5/22/17


AOD 5/8/17

BKC2 04/24/17

F&F ACW 02/27/17

WMM 02/13/17

AOR 01/30/17

BKC2 12/05/16

BGP 11/21/16

WMA 10/24/16

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F&F 08/15/16

BGP 08/01/16

BGP 7/18/16

TSATF 5/23/16

WMA 4/25/16

TSATF April 25th, 2016

BKC2 March 14th, 2016

Ronin Feb. 29th, 2016

WMA Tournament Jan. 4th,2016

Dec. 7th, 2015

Nov. 9th, 2015

August 31st, 2015

August 17th: AOE